What Forever changed
Compared straight from the two game clients: WoW Forever build 1.60.1.70532 against Classic Era build 1.15.9.70003.
The Forever client has 6,616 quest IDs, 19,257 items and 31,962 spells, against 4,807, 24,442 and 31,249 in Classic Era. Quest names and rewards live on the game servers, not in the client, so quests are counted here and filled in by ForeverScout logs.
Talents by class
Warrior Open the Warrior calculator
| Talent | Change | Classic Era | Forever |
|---|---|---|---|
| Improved Tactical Mastery Arms, was Tactical Mastery | RenamedNew numbers | You retain up to 25 of your rage points when you change stances. | Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. |
| Anger Management Arms | Reworked | Increases the time required for your rage to decay while out of combat by 30%. | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. |
| Weaponmaster Arms, was Axe Specialization | Renamed | Increases your chance to get a critical strike with Axes by 5%. | Increases your chance to get a critical strike with Axes and Polearms by 5%. Top-rank numbers estimated. |
| Weaponmaster Arms, was Mace Specialization | RenamedReworked | Gives you a 6% chance to stun your target for 3 sec with a Mace. | Your attacks with Maces and Staves ignore 15% of your target's armor. |
| Weaponmaster Arms, was Sword Specialization | RenamedNew numbers | Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. | Gives you a 0% chance to get an extra attack on the same target after dealing damage with your Sword. |
| Booming Voice Fury | Reworked | Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%. | Increases the area of effect of your Shouts by 250% and reduces their Rage cost by 125%. Top-rank numbers estimated. |
| Improved Cleave Fury | Reworked | Increases the bonus damage done by your Cleave ability by 120%. | Reduces the Rage cost of your Cleave ability by 9. Top-rank numbers estimated. |
| Enrage Fury | Reworked | Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. | Gives you a 30% chance to deal 0% increased Physical damage for 12 sec after being the victim of any damaging attack. |
| Improved Slam Fury | Reworked | Decreases the casting time of your Slam ability by 0.5 sec. | Reduces the global cooldown and cast time of your Slam ability by 2.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 15 sec. Top-rank numbers estimated. |
| Death Wish Fury | New numbers | When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec. | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. |
| Improved Berserker Rage Fury | Reworked | The Berserker Rage ability will generate 10 rage when used. | Your Berserker Rage ability will instantly generate 20 Rage and has a 200% chance to remove all movement impairing effects when activated. Top-rank numbers estimated. |
| Flurry Fury | New numbers | Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike. | Increases your melee attack speed by 1% for your next 3 swings after dealing a melee critical strike. |
| Bloodthirst Fury | Reworked | Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec. | Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
| Iron Will Protection | Reworked | Increases your chance to resist Stun and Charm effects by an additional 15%. | Reduces the duration of Stun and Fear effects inflicted on you by 15%. Top-rank numbers estimated. |
| Improved Revenge Protection | Reworked | Gives your Revenge ability a 45% chance to stun the target for 3 sec. | Increases damage dealt by your Revenge ability by 180%. Top-rank numbers estimated. |
| Improved Shield Wall Protection | Reworked | Increases the effect duration of your Shield Wall ability by 5 secs. | Reduces the cooldown of your Shield Wall ability by 18.3 min. Top-rank numbers estimated. |
| Concussion Blow Protection | Reworked | Stuns the opponent for 5 sec. | Stuns the target for 5 sec. |
| Bastion Protection, was One-Handed Weapon Specialization | RenamedReworked | Increases the damage you deal with One-Handed Melee weapons by 10%. | Increases all damage you deal by 50% while a shield is equipped. Top-rank numbers estimated. |
| Shield Slam Protection | New numbers | Slam the target with your shield, causing 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. | Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
Paladin Open the Paladin calculator
| Talent | Change | Classic Era | Forever |
|---|---|---|---|
| Improved Seals Holy, was Improved Seal of Righteousness | RenamedReworked | Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%. | Increases the damage done by your Seals and Judgements by 0%. |
| Consecration Holy | New numbers | Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area. | Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec. |
| Unyielding Faith Holy | Reworked | Increases your chance to resist Fear and Disorient effects by an additional 10%. | Reduces the duration of Fear and Disorient effects on you by 60%. Top-rank numbers estimated. |
| Holy Shock Holy | New numbers | Blasts the target with Holy energy, causing 220 Holy damage to an enemy, or 220 healing to an ally. | Blasts the target with Holy energy, causing 182 Holy damage to an enemy, or 156 healing to an ally. |
| Redoubt Protection | Reworked | Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. | Damaging melee attacks against you have a 10% chance to increase your chance to block by 0%. Lasts 10 sec or 5 blocks. |
| Precision Protection | Reworked | Increases your chance to hit with melee weapons by 3%. | Improves your chance to hit by 3%. Top-rank numbers estimated. |
| Blessing of Kings Protection | New numbers | Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time. | Places a Blessing on the friendly target, increasing total stats by 10% for 60 min. Players may only have one Blessing on them per Paladin at any one time. |
| Improved Righteous Fury Protection | Reworked | Increases the amount of threat generated by your Righteous Fury spell by 50%. | While Righteous Fury is active, all damage taken is reduced by 18.75%. Top-rank numbers estimated. |
| Shield Specialization Protection | Reworked | Increases the amount of damage absorbed by your shield by 30%. | Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec. |
| Reckoning Protection | Reworked | Gives you a 100% chance to gain an extra attack after being the victim of a critical strike. | Gives you a 0% chance after Blocking and a 0% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every ? sec. Top-rank numbers estimated. |
| Holy Shield Protection | New numbers | Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. | Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
| Benediction Retribution | Reworked | Reduces the Mana cost of your Judgement and Seal spells by 15%. | Reduces the Mana cost of all instant cast spells and abilities by 50%. Top-rank numbers estimated. |
| Seal of Command Retribution | New numbers | Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 50.5 Holy damage, 101 if the target is stunned or incapacitated. | Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 97 if the target is stunned or incapacitated. |
| Vengeance Retribution | Reworked | Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. | Increases your Physical and Holy damage dealt by 5% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times. |
Hunter Open the Hunter calculator
| Talent | Change | Classic Era | Forever |
|---|---|---|---|
| Deadly Aspects Beast Mastery, was Improved Aspect of the Hawk | RenamedNew numbers | While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec. | While Aspect of the Hawk is active, Auto Shot has a 50% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 50% chance of increasing melee attack speed by 30% for 12 sec. Top-rank numbers estimated. |
| Intimidation Beast Mastery | Reworked | Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec. | Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. |
| Lethal Attacks Marksmanship, was Lethal Shots | Renamed | Increases your critical strike chance with ranged weapons by 5%. | Increases your critical strike chance with all attacks by 5%. Top-rank numbers estimated. |
| Aimed Shot Marksmanship | New numbers | An aimed shot that increases ranged damage by 70. | An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot. |
| Improved Arcane Shot Marksmanship | Reworked | Reduces the cooldown of your Arcane Shot by 1 sec. | Reduces the cooldown of your Arcane Shot by 7.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. Top-rank numbers estimated. |
| Trueshot Aura Marksmanship | New numbers | Increases the $??46374 [ranged ][]attack power of party members within 45 yards by 50$??46374 [ and the Hunter's ranged attack power by an additional 101][]. Lasts 30 min. | Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min. |
| Improved Tracking Survival, was Monster Slaying | Renamed | Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%. | Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%. |
| Entrapment Survival | Reworked | Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec. | When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 25 sec. Top-rank numbers estimated. |
| Savage Strikes Survival | Reworked | Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%. | Increases the critical strike chance of all your melee abilities by 40%. Top-rank numbers estimated. |
| Survival Tactics Survival, was Trap Mastery | RenamedReworked | Decreases the chance enemies will resist trap effects by 10%. | Increases your chance to hit with your Trap and Feign Death abilities by 34%. Top-rank numbers estimated. |
| Surefooted Survival | Reworked | Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%. | Increases your hit chance by 9% and reduces the duration of movement impairing effects on you by 90%. Top-rank numbers estimated. |
| Counterattack Survival | New numbers | A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
Rogue Open the Rogue calculator
| Talent | Change | Classic Era | Forever |
|---|---|---|---|
| Improved Expose Armor Assassination | Reworked | Increases the armor reduced by your Expose Armor ability by 50%. | Reduces the Energy cost of your Expose Armor ability by 20, and refunds 4 Combo Points when cast with 10 Combo Points. Top-rank numbers estimated. |
| Improved Kidney Shot Assassination | Reworked | While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. | Enemies Stunned by your Kidney Shot ability take 30% increased damage from your poisons and attacks. Top-rank numbers estimated. |
| Precision Combat | Reworked | Increases your chance to hit with melee weapons by 5%. | Improves your chance to hit by 5%. Top-rank numbers estimated. |
| Hack and Slash Combat, was Dagger Specialization | RenamedNew numbers | Increases your chance to get a critical strike with Daggers by 5%. | Increases your chance to get a critical strike with Daggers and Fist Weapons by 25%. Top-rank numbers estimated. |
| Hack and Slash Combat, was Mace Specialization | RenamedReworked | Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace. | Your attacks with Maces ignore up to 15% of your target's armor. |
| Hack and Slash Combat, was Sword Specialization | RenamedReworked | Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 25% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 25%. |CFFFFFFFFMace:|R Your attacks ignore 75% of your target's armor. Top-rank numbers estimated. |
| Weapon Expertise Combat | Reworked | Increases your skill with Sword, Fist and Dagger weapons by 5. | Reduces the chance for your attacks to be Dodged or Parried by 3.33%. Top-rank numbers estimated. |
| Master of Deception Subtlety | Reworked | Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). | Reduces the chance enemies have to detect you while in Stealth mode as if you were 15 levels higher. Top-rank numbers estimated. |
| Ghostly Strike Subtlety | New numbers | A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points. | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points. |
| Hemorrhage Subtlety | Reworked | An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo points. | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points. |
| Premeditation Subtlety | New numbers | When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. |
Priest Open the Priest calculator
| Talent | Change | Classic Era | Forever |
|---|---|---|---|
| Unbreakable Will Discipline | Reworked | Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%. | Reduces the duration of Stun, Fear, and Silence effects inflicted on you by 150%. Top-rank numbers estimated. |
| Silent Resolve Discipline | Reworked | Reduces the threat generated by your spells by 20%. | Reduces the threat generated by your spells by 150% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 75%. Top-rank numbers estimated. |
| Mental Strength Discipline | Reworked | Increases your maximum Mana by 10%. | Increases your total Intellect by 75%. Top-rank numbers estimated. |
| Divine Spirit Discipline | New numbers | Holy power infuses the target, increasing their Spirit by 17 for 30 min. | Holy power infuses the target, increasing their Spirit by 17 for 60 min. |
| Twilight Focus Holy, was Healing Focus | RenamedNew numbers | Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell. | Gives you a 140% chance to avoid interruption caused by damage while casting any spell. Top-rank numbers estimated. |
| Holy Nova Holy | New numbers | Causes an explosion of holy light around the caster, causing 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 60. These effects cause no threat. | Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within ? yards and healing all party members within 10 yards for 51. These effects cause no threat. |
| Blessed Recovery Holy | Reworked | After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec. | After being struck by a melee or ranged critical hit, or suffering more than 90% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. Top-rank numbers estimated. |
| Inspiration Holy | Reworked | Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. | Your non-periodic critical heals increase your target's Armor by 0% for 15 sec. |
| Searing Light Holy | Reworked | Increases the damage of your Smite and Holy Fire spells by 10%. | Increases your Holy damage done by 20%, and gives a 20% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Top-rank numbers estimated. |
| Spirit of Redemption Holy | New numbers | Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. | Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. |
| Spirit Tap Shadow | Reworked | Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec. | Gives you a 0% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. |
| Shadow Focus Shadow | Reworked | Reduces your target's chance to resist your Shadow spells by 10%. | Improves your chance to hit with Shadow spells by 25%. Top-rank numbers estimated. |
| Mind Flay Shadow | New numbers | Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%. | Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. |
| Shadow Weaving Shadow | Reworked | Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times. | Your Shadow damage spells have a 500% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. Top-rank numbers estimated. |
| Silence Shadow | New numbers | Silences the target, preventing them from casting spells for 5 sec. | Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. |
| Vampiric Embrace Shadow | New numbers | Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min. | Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. |
| Shadowform Shadow | New numbers | Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form. | Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. |
Shaman Open the Shaman calculator
| Talent | Change | Classic Era | Forever |
|---|---|---|---|
| Call of Flame Elemental | Reworked | Increases the damage done by your Fire Totems by 15%. | Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 45%, as well as increases the duration of your Flame Shock spell by 27 sec. Top-rank numbers estimated. |
| Trial by Fire Elemental, was Improved Fire Totems | RenamedReworked | Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%. | Increases the damage done by your Fire Nova spell by 40% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 40 sec. Top-rank numbers estimated. |
| Eye of the Storm Elemental | Reworked | Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage. | Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%. |
| Elemental Reach Elemental, was Storm Reach | RenamedNew numbers | Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards. | Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 12 yards and reduces the cooldown of Totemic Projection by 40 sec. Top-rank numbers estimated. |
| Elemental Alacrity Elemental, was Lightning Mastery | Renamed | Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec. | Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec. |
| Elemental Mastery Elemental | Reworked | When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%. | Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by -0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec. |
| Ancestral Knowledge Enhancement | Reworked | Increases your maximum Mana by 5%. | Increases your Intellect by 50%. Top-rank numbers estimated. |
| Flurry Enhancement | New numbers | Increases your attack speed by 30% for your next 3 swings after dealing a critical strike. | Increases your attack speed by 1% for your next 3 swings after dealing a melee critical strike. |
| Toughness Enhancement | Reworked | Increases your armor value from items by 10%. | Increases your Stamina by 10%. Top-rank numbers estimated. |
| Spirit Weapons Enhancement, was Parry | RenamedReworked | Gives a chance to parry enemy melee attacks. | Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. |
| Stormstrike Enhancement | Reworked | Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec. | Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. |
| Nature's Guidance Restoration | Reworked | Increases your chance to hit with melee attacks and spells by 3%. | Improves your chance to hit by 3%. |
| Natural Grace Restoration, was Healing Grace | Renamed | Reduces the threat generated by your healing spells by 15%. | Reduces the threat generated by your healing spells by 15%. |
| Healing Way Restoration | Reworked | Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times. | Increases the amount healed by your Healing Wave spell by 100%. Top-rank numbers estimated. |
| Mana Tide Totem Restoration | New numbers | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards. | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards. |
Mage Open the Mage calculator
| Talent | Change | Classic Era | Forever |
|---|---|---|---|
| Arcane Focus Arcane | Reworked | Reduces the chance that the opponent can resist your Arcane spells by 10%. | Improves your chance to hit with Arcane spells by 10%. Top-rank numbers estimated. |
| Improved Channeling Arcane, was Improved Arcane Missiles | RenamedNew numbers | Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. | Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 66.27% chance while casting Arcane Blast or Arcane Wrath. Top-rank numbers estimated. |
| Arcane Geometry Arcane, was Magic Attunement | Renamed | Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. | Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. |
| Arcane Impact Arcane, was Improved Arcane Explosion | RenamedNew numbers | Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. | Increases the critical strike chance of your Arcane spells by 18%. Top-rank numbers estimated. |
| Arcane Shielding Arcane, was Improved Mana Shield | RenamedNew numbers | Decreases the mana lost per point of damage taken when Mana Shield is active by 20%. | Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 66% and increases the resistances granted by your Mage Armor spell by 100%. Top-rank numbers estimated. |
| Improved Counterspell Arcane | Reworked | Gives your Counterspell a 100% chance to silence the target for 4 sec. | Your Counterspell also Silences the target for 8 sec. Top-rank numbers estimated. |
| Arcane Mind Arcane | Reworked | Increases your maximum Mana by 10%. | Increases your Intellect by 50% and increases the critical strike damage bonus of your Arcane spells by 500%. Top-rank numbers estimated. |
| Incineration Fire, was Incinerate | RenamedNew numbers | Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. | Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 12%. Top-rank numbers estimated. |
| Pyroblast Fire | New numbers | Hurls an immense fiery boulder that causes 187 Fire damage and an additional 56 Fire damage over 12 sec. | Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec. |
| Blast Wave Fire | New numbers | A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 186 Fire damage, and dazing them for 6 sec. | A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. |
| Fire Power Fire | Reworked | Increases the damage done by your Fire spells by 10%. | Increases the damage done by your Fire spells by 15% per your Fire effects on the target, up to a maximum increase of 60%. Effects which mix multiple schools of magic do not qualify. Top-rank numbers estimated. |
| Elemental Precision Frost | Reworked | Reduces the chance that the opponent can resist your Frost and Fire spells by 6%. | Improves your chance to hit with Frost and Fire spells by 18%. Top-rank numbers estimated. |
| Cold Snap Frost | Reworked | When activated, this spell finishes the cooldown on all of your Frost spells. | Finishes the remaining cooldown on all your other Frost spells. |
| Improved Blizzard Frost | New numbers | Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec. | Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec. |
| Shatter Frost | New numbers | Increases the critical strike chance of all your spells against frozen targets by 50%. | Increases the critical strike chance of all your spells against Frozen targets by 1%. |
| Ice Barrier Frost | New numbers | Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. | Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. |
Warlock Open the Warlock calculator
| Talent | Change | Classic Era | Forever |
|---|---|---|---|
| Suppression Affliction | Reworked | Reduces the chance for enemies to resist your Affliction spells by 10%. | Improves your chance to hit by 25% and reduces all threat you generate by 100%. Top-rank numbers estimated. |
| Soul Siphon Affliction, was Improved Drain Life | RenamedReworked | Increases the Health drained by your Drain Life spell by 10%. | Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 60% per each of your other Affliction effects active on the target, up to a maximum increase of 180%. Top-rank numbers estimated. |
| Improved Bane of Agony Affliction, was Improved Curse of Agony | Renamed | Increases the damage done by your Curse of Agony by 6%. | Increases the damage done by your Bane of Agony by 6%. Top-rank numbers estimated. |
| Amplify Curse Affliction | New numbers | Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec. | Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by ?%. Lasts 30 sec. |
| Siphon Life Affliction | New numbers | Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec. | Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec. |
| Curse of Exhaustion Affliction | New numbers | Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target. | Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target. |
| Improved Health Funnel Demonology | Reworked | Increases the amount of Health transferred by your Health Funnel spell by 20%. | Increases the amount of health transferred by your Health Funnel spell by 80%, reduces its health cost by 60%, and reduces all threat your Health Funnel generates by 200%. Allows Health Funnel to be used regardless of your demon's health. Top-rank numbers estimated. |
| Fel Vitality Demonology, was Fel Intellect | RenamedNew numbers | Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%. | Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 75%, and increases your maximum Mana by 75%. Top-rank numbers estimated. |
| Demonic Sacrifice Demonology | New numbers | When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec. | When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 120 min. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec. |
| Improved Shadow Bolt Destruction | Reworked | Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec. | Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 0% for 12 sec. |
| Aftermath Destruction | Reworked | Gives your Destruction spells a 10% chance to daze the target for 5 sec. | Increases the initial damage of your Immolate spell by 250% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec. Top-rank numbers estimated. |
| Shadowburn Destruction | New numbers | Instantly blasts the target for 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard. | Instantly blasts the target for 66 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard. |
| Agonizing Flames Destruction, was Improved Searing Pain | RenamedNew numbers | Increases the critical strike chance of your Searing Pain spell by 10%. | Increases the critical strike chance of your Searing Pain spell by 50% and the damage done by all your Destruction spells by 50%. Top-rank numbers estimated. |
| Apocalypse Destruction, was Pyroclasm | RenamedNew numbers | Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec. | Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec. |
| Conflagrate Destruction | New numbers | Ignites a target that is already afflicted by Immolate, dealing 306 Fire damage and consuming the Immolate spell. | Ignites a target that is already afflicted by your Immolate spell, dealing 146 Fire damage and consuming your Immolate effect. |
Druid Open the Druid calculator
| Talent | Change | Classic Era | Forever |
|---|---|---|---|
| Nature's Grasp Balance | Reworked | While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec. | The next 1 melee attacks that strike the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec. |
| Overgrowth Balance, was Improved Nature's Grasp | RenamedReworked | Increases the chance for your Nature's Grasp to entangle an enemy by 65%. | Increases the maximum number of targets you may have affected by Entangling Roots by 8.67. Top-rank numbers estimated. |
| Improved Entangling Roots Balance | Reworked | Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots. | Increases the damage done by your Entangling Roots spell by 187.5%, and its victims can take up to 187.5% more damage without interrupting the effect. Top-rank numbers estimated. |
| Omen of Clarity Balance | Reworked | Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min. | Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources. |
| Nature's Reach Balance | Reworked | Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%. | Increases the range of your offensive Balance spells by 40% and improves your chance to hit by 8.4%. Top-rank numbers estimated. |
| Nature's Grace Balance | Reworked | All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec. | All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. |
| Moonglow Balance | Reworked | Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%. | Reduces the Mana cost of your damaging spells by 75%. Top-rank numbers estimated. |
| Moonkin Form Balance | New numbers | Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. | Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. |
| Feral Instinct Feral Combat | Reworked | Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling. | Increases damage done by your Swipe ability by 15% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher. Top-rank numbers estimated. |
| Thick Hide Feral Combat | Reworked | Increases your Armor contribution from items by 10%. | While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 15 additional base Armor per level and another 5 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. Top-rank numbers estimated. |
| Feral Swiftness Feral Combat, was Feline Swiftness | RenamedNew numbers | Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%. | Increases your movement speed while in Cat Form by 60%, and increases your chance to Dodge by 8%. Top-rank numbers estimated. |
| Feral Charge (Bear) Feral Combat, was Feral Charge | RenamedReworked | Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. | Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. |
| Shredding Attacks Feral Combat, was Improved Shred | Renamed | Reduces the Energy cost of your Shred ability by 12. | Reduces the Energy cost of your Shred ability by 12. |
| Blood Frenzy Feral Combat, was Primal Fury | RenamedReworked | Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form. | Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 0% chance to add an additional Combo Point. |
| Naturalist Restoration, was Improved Healing Touch | RenamedNew numbers | Reduces the cast time of your Healing Touch spell by 0.5 sec. | Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 500%. Top-rank numbers estimated. |
| Insect Swarm Restoration | New numbers | The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec. | The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. |
| Swiftmend Restoration | Reworked | Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth. | Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells. |
128 possible number changes we can't confirm yet
These talents read the same in both clients apart from the numbers, but Forever's client only stores rank 1's numbers for them. Some of these are real changes, some come from our rank estimates. Player logs and in-game checks will sort them out.
| Class | Talent | Classic Era top rank | Forever, estimated top rank |
|---|---|---|---|
| Warrior | Improved Thunder Clap | Reduces the cost of your Thunder Clap ability by 4 rage points. | Reduces the Rage cost of your Thunder Clap ability by 24. |
| Warrior | Cruelty | Increases your chance to get a critical strike with melee weapons by 5%. | Improves your chance to get a critical strike with melee attacks by 25%. |
| Warrior | Blood Craze | Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike. | Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 60% of your maximum Health from a single attack. |
| Warrior | Dual Wield Specialization | Increases the damage done by your offhand weapon by 25%. | Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 25%. |
| Warrior | Improved Execute | Reduces the Rage cost of your Execute ability by 5. | Reduces the Rage cost of your Execute ability by 12.5. |
| Warrior | Improved Intercept | Reduces the cooldown of your Intercept ability by 10 sec. | Reduces the cooldown of your Intercept ability by 20 sec. |
| Warrior | Shield Specialization | Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs. | Increases your chance to Block attacks with your shield by 25% and grants you a 500% chance to generate 5 Rage when you Block. |
| Warrior | Anticipation | Increases your Defense skill by 10. | Increases your Defense Skill by 100. |
| Warrior | Improved Bloodrage | Increases the instant Rage generated by your Bloodrage ability by 5. | Increases all the Rage generated by your Bloodrage ability by 125%. |
| Warrior | Toughness | Increases your armor value from items by 10%. | Increases your Armor value from items by 50%. |
| Warrior | Improved Sunder Armor | Reduces the cost of your Sunder Armor ability by 3 rage points. | Reduces the Rage cost of your Sunder Armor ability by 9. |
| Warrior | Improved Disarm | Increases the duration of your Disarm ability by 3 secs. | Reduces the cooldown of your Disarm ability by 60 secs. |
| Warrior | Improved Shield Bash | Gives your Shield Bash ability a 100% chance to silence the target for 3 sec. | Gives your Shield Bash ability a 200% chance to Silence the target for 3 sec. |
| Paladin | Holy Power | Increases the critical effect chance of your Holy spells by 5%. | Increases the critical strike chance of your Holy Shock and Holy Strike spells by 75%, and all other spells by 25%. |
| Paladin | Improved Devotion Aura | Increases the armor bonus of your Devotion Aura by 25%. | Increases the armor bonus of your Devotion Aura by 25%, and increases all healing received by party members affected by your Auras by 10%. |
| Paladin | Guardian's Favor | Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec. | Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec. |
| Paladin | Anticipation | Increases your Defense skill by 10. | Increases your Defense Skill by 100. |
| Paladin | Improved Concentration Aura | Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects. | Increases the effect of your Concentration Aura by an additional 45%, and your Concentration Aura also reduces the duration of Silence and Interrupt effects on your party members by 90%. |
| Paladin | Conviction | Increases your chance to get a critical strike with melee weapons by 5%. | Improves your chance to get a critical strike with melee attacks by 25%. |
| Paladin | Pursuit of Justice | Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects. | Increases movement speed and mounted movement speed by 30%. This does not stack with other movement speed increasing effects. |
| Hunter | Endurance Training | Increases the Health of your pets by 15%. | Increases the Health and Armor of your pets by 75%. |
| Hunter | Improved Aspect of the Monkey | Increases the Dodge bonus of your Aspect of the Monkey by 5%. | Increases the Dodge bonus of your Aspect of the Monkey by 20%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. |
| Hunter | Thick Hide | Increases the Armor rating of your pets by 30%. | Increases the Armor of your pets by 90%. |
| Hunter | Improved Revive Pet | Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%. | Revive Pet's casting time is reduced by 12 sec, mana cost is reduced by 80%, and increases the health your pet returns with by an additional 60%. |
| Hunter | Pathfinding | Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%. | Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 12%. |
| Hunter | Unleashed Fury | Increases the damage done by your pets by 20%. | Increases the damage done by your pets and hawks by 100%. |
| Hunter | Improved Mend Pet | Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick. | Gives your Mend Pet spell a 166.67% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 40%. |
| Hunter | Ferocity | Increases the critical strike chance of your pets by 15%. | Increases the critical strike chance of your pets and hawks by 80%. |
| Hunter | Bestial Discipline | Increases the Focus regeneration of your pets by 20%. | Increases the Focus regeneration of your pets by 200% and allows 100% of your Mana regeneration to continue while casting. |
| Hunter | Efficiency | Reduces the Mana cost of your Shots and Stings by 10%. | Reduces the Mana cost of your Shots, Stings, and melee abilities by 75%. |
| Hunter | Hawk Eye | Increases the range of your ranged weapons by 6 yards. | Increases the range of your ranged weapons by 18 yards. |
| Hunter | Improved Serpent Sting | Increases the damage done by your Serpent Sting by 10%. | Increases the damage done by your Serpent Sting by 50%. |
| Hunter | Mortal Shots | Increases your ranged weapon critical strike damage bonus by 30%. | Increases the critical strike damage bonus on all ranged abilities by 150%. |
| Hunter | Barrage | Increases the damage done by your Multi-Shot and Volley spells by 15%. | Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 45%. |
| Hunter | Ranged Weapon Specialization | Increases the damage you deal with ranged weapons by 5%. | Increases the damage you deal with ranged weapons by 25%. |
| Hunter | Deflection | Increases your Parry chance by 5%. | Increases your Parry chance by 25%. |
| Hunter | Clever Traps | Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%. | Increases the duration of Freezing and Frost trap effects by 60% and the damage of Immolation and Explosive trap effects by 60%. |
| Hunter | Survivalist | Increases total health by 10%. | Increases your total Health by 50%. |
| Hunter | Killer Instinct | Increases your critical strike chance with all attacks by 3%. | Increases your critical strike chance with all attacks by 9%. |
| Hunter | Lightning Reflexes | Increases your Agility by 15%. | Increases your Agility by 75%. |
| Rogue | Improved Eviscerate | Increases the damage done by your Eviscerate ability by 15%. | Increases the damage done by your Eviscerate ability by 60%. |
| Rogue | Malice | Increases your critical strike chance by 5%. | Increases your critical strike chance with all attacks and Poisons by 25%. |
| Rogue | Ruthlessness | Gives your finishing moves a 60% chance to add a combo point to your target. | Gives your finishing moves a 180% chance to add a Combo Point to your target. |
| Rogue | Murder | Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. | Increases all damage dealt by 8% against Humanoid and Giant targets. |
| Rogue | Vile Poisons | Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. | Increases the damage dealt by your poisons by 100% and gives your poisons an additional 200% chance to resist dispel effects. |
| Rogue | Improved Poisons | Increases the chance to apply poisons to your target by 10%. | Increases the chance to apply Poisons to your target by 50%, and gives Poison applications a 250% chance to not consume a charge. |
| Rogue | Improved Gouge | Increases the effect duration of your Gouge ability by 1.5 sec. | Increases the duration of your Gouge ability by 4.5 sec. |
| Rogue | Improved Sinister Strike | Reduces the Energy cost of your Sinister Strike ability by 5. | Reduces the Energy cost of your Sinister Strike ability by 8.33. |
| Rogue | Lightning Reflexes | Increases your Dodge chance by 5%. | Increases your Dodge chance by 25%. |
| Rogue | Endurance | Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. | Reduces the cooldown of your Sprint and Evasion abilities by 120%. |
| Rogue | Improved Sprint | Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. | Gives a 200% chance to remove all movement impairing effects when you activate your Sprint ability. |
| Rogue | Improved Kick | Gives your Kick ability a 100% chance to silence the target for 2 sec. | Gives your Kick ability a 200% chance to Silence the target for 2 sec. |
| Rogue | Dual Wield Specialization | Increases the damage done by your offhand weapon by 50%. | Increases the damage done by your off-hand weapon by 250%. |
| Rogue | Opportunity | Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 50%. |
| Rogue | Sleight of Hand | Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. | Reduces the chance you are critically hit by attacks by 4% and increases the threat reduction of your Feint ability by 40%. |
| Rogue | Elusiveness | Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. | Reduces the cooldown of your Vanish and Blind abilities by 180 sec. |
| Rogue | Camouflage | Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. | Reduces your speed penalty from your Stealth ability by 75% and reduces its cooldown by 30 sec. |
| Rogue | Initiative | Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. | Gives you a 300% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
| Rogue | Improved Ambush | Increases the critical strike chance of your Ambush ability by 45%. | Increases the critical strike chance of your Ambush ability by 135%. |
| Rogue | Serrated Blades | Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. | Causes your attacks to ignore 27% of your target's Armor and increases the damage dealt by your Rupture ability by 90%. |
| Rogue | Heightened Senses | Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). | Increases your Stealth detection as if you were 6 levels higher and reduces your chance to be hit by spells and ranged attacks by 12%. |
| Rogue | Dirty Deeds | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 40, and your Garrote ability no longer requires you to be behind your target. |
| Rogue | Deadliness | Increases your Attack Power by 10%. | Increases your Attack Power by 50%. |
| Priest | Wand Specialization | Increases your damage with Wands by 25%. | Increases your damage with Wands by 125%. |
| Priest | Improved Power Word: Shield | Increases the damage absorbed by your Power Word: Shield by 15%. | Increases the damage absorbed by your Power Word: Shield by 60%. |
| Priest | Meditation | Allows 15% of your Mana regeneration to continue while casting. | Allows 150% of your Mana regeneration to continue while casting. |
| Priest | Improved Inner Fire | Increases the Armor bonus of your Inner Fire spell by 30%. | Increases the Armor bonus of your Inner Fire spell by 135% and increases its total charges by 36. |
| Priest | Mental Agility | Reduces the mana cost of your instant cast spells by 10%. | Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 50%. |
| Priest | Improved Mana Burn | Reduces the casting time of your Mana Burn spell by 0.5 sec. | Reduces the casting time of your Mana Burn spell by 2 sec. |
| Priest | Spell Warding | Reduces all spell damage taken by 10%. | Reduces all spell damage taken by 50%. |
| Priest | Divine Fury | Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec. | Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 2.5 sec. |
| Priest | Improved Healing | Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%. | Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 45%. |
| Priest | Spiritual Guidance | Increases spell damage and healing by up to 25% of your total Spirit. | Increases your spell healing by up to 125% of your total Spirit and your spell damage by up to 40% of your total Spirit. |
| Priest | Improved Shadow Word: Pain | Increases the duration of your Shadow Word: Pain spell by 6 sec. | Increases the duration of your Shadow Word: Pain spell by 12 sec. |
| Priest | Improved Psychic Scream | Reduces the cooldown of your Psychic Scream spell by 4 sec. | Reduces the cooldown of your Psychic Scream spell by 8 sec. |
| Priest | Improved Mind Blast | Reduces the cooldown of your Mind Blast spell by 2.5 sec. | Reduces the cooldown of your Mind Blast spell by 12.5 sec. |
| Priest | Improved Fade | Decreases the cooldown of your Fade ability by 6 sec. | Decreases the cooldown of your Fade ability by 12 sec. |
| Priest | Shadow Reach | Increases the range of your Shadow damage spells by 20%. | Increases the range of your offensive Shadow spells by 66.67%. |
| Priest | Darkness | Increases your Shadow spell damage by 10%. | Increases your Shadow damage done by 50%. |
| Shaman | Call of Thunder | Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%. | Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%. |
| Shaman | Improved Ghost Wolf | Reduces the cast time of your Ghost Wolf spell by 2 sec. | Reduces the cast time of your Ghost Wolf spell by 6 sec, and Ghost Wolf may be used indoors. |
| Shaman | Tidal Focus | Reduces the Mana cost of your healing spells by 5%. | Reduces the Mana cost of your healing spells by 25% and improves your chance to hit by 25%. |
| Shaman | Improved Reincarnation | Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%. | Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 8%, and increases the amount of health and Mana you reincarnate with by an additional 20%. |
| Shaman | Healing Focus | Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell. | Gives you a 350% chance to avoid interruption caused by damage while casting any healing spell. |
| Shaman | Restorative Totems | Increases the effect of your Mana Spring and Healing Stream Totems by 25%. | Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 25%. |
| Shaman | Purification | Increases the effectiveness of your healing spells by 10%. | Increases the effectiveness of your healing spells by 50%. |
| Mage | Arcane Subtlety | Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%. | Reduces your target's resistance to all your spells by 30 and reduces the threat caused by your Arcane spells by 60%. |
| Mage | Arcane Concentration | Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. | Gives you a 500% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
| Mage | Arcane Meditation | Allows 15% of your Mana regeneration to continue while casting. | Allows 150% of your Mana regeneration to continue while casting. |
| Mage | Arcane Instability | Increases your spell damage and critical strike chance by 3%. | Increases the damage done by your spells by 3% and your critical strike chance by 3%. |
| Mage | Improved Fireball | Reduces the casting time of your Fireball spell by 0.5 sec. | Reduces the casting time of your Fireball and Frostfire Bolt spells by 2.5 sec. |
| Mage | Impact | Gives your Fire spells a 10% chance to stun the target for 2 sec. | Gives your Fire spells a 50% chance to stun the target for 2 sec. |
| Mage | Flame Throwing | Increases the range of your Fire spells by 6 yards. | Increases the range of your Fire spells by 12 yards. |
| Mage | Improved Fire Blast | Reduces the cooldown of your Fire Blast spell by 1.5 sec. | Reduces the cooldown of your Fire Blast spell by 6 sec and increases its range by 45 yards. |
| Mage | Improved Flamestrike | Increases the critical strike chance of your Flamestrike spell by 15%. | Increases the critical strike chance of your Flamestrike spell by 45%. |
| Mage | Burning Soul | Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. | Gives your Fire spells a 140% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 60%. |
| Mage | Improved Scorch | Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. | Your Scorch spell has a 303.03% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. |
| Mage | Improved Fire Ward | Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. | Causes your Fire Ward to have a 40% chance to reflect Fire spells while active. |
| Mage | Ice Shards | Increases the critical strike damage bonus of your Frost spells by 100%. | Increases the critical strike damage bonus of your Frost spells by 500%. |
| Mage | Frostbite | Gives your Chill effects a 15% chance to freeze the target for 5 sec. | Gives your Chill effects a 45% chance to Freeze the target for 5 sec. |
| Mage | Improved Frost Nova | Reduces the cooldown of your Frost Nova spell by 4 sec. | Reduces the cooldown of your Frost Nova spell by 8 sec. |
| Mage | Permafrost | Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%. | Increases the duration of your Chill effects by 99% and reduces the target's speed by an additional 25%. |
| Mage | Frost Channeling | Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. | Reduces the mana cost of your Frost spells by 45% and reduces the threat caused by your Frost spells by 90%. |
| Warlock | Improved Corruption | Reduces the casting time of your Corruption spell by 2 sec. | Reduces the casting time of your Corruption spell by 10 sec and increases the damage it deals by 50%. |
| Warlock | Fel Concentration | Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell. | Gives you a 350% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells. |
| Warlock | Grim Reach | Increases the range of your Affliction spells by 20%. | Increases the range of your Affliction spells by 40%. |
| Warlock | Improved Imp | Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%. | Increases the damage of your Imp's Firebolt spell by 90% and the effect of its Fire Shield spell by 90%. |
| Warlock | Demonic Embrace | Increases your total Stamina by 15% but reduces your total Spirit by 5%. | Increases your total Stamina by 75%. |
| Warlock | Improved Voidwalker | Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%. | Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 90%. |
| Warlock | Improved Sayaad | Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%. | Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 90%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 90%. |
| Warlock | Master Summoner | Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%. | Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 8 sec and the Mana cost by 80%. |
| Warlock | Unholy Power | Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%. | Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 50%. |
| Warlock | Master Demonologist | Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 20%. Voidwalker - Reduces physical damage taken by 10%. Succubus/Incubus - Increases all damage caused by 10%. Felhunter - Increases all resistances by 1 per level. | Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 50%. Succubus/Incubus - Increases Shadow damage done by 50%. Felhunter - Reduces Magic damage taken by 50%. |
| Warlock | Cataclysm | Reduces the Mana cost of your Destruction spells by 5%. | Reduces the Mana cost of your Destruction spells by 50%. |
| Warlock | Bane | Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec. | Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 2.5 sec and your Soul Fire spell by 10 sec. |
| Warlock | Devastation | Increases the critical strike chance of your Destruction spells by 5%. | Increases the critical strike chance of your Destruction spells by 25%. |
| Warlock | Intensity | Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell. | Gives you a 140% chance to resist interruption caused by damage while casting or channeling any Destruction spell. |
| Warlock | Destructive Reach | Increases the range of your Destruction spells by 20%. | Increases the range of your Destruction spells by 40%. |
| Warlock | Emberstorm | Increases the damage done by your Fire spells by 10%. | Increases the damage done by your Fire spells by 50% and reduces the cast time of your Searing Pain spell by 2.5 sec. |
| Druid | Improved Wrath | Reduces the cast time of your Wrath spell by 0.5 sec. | Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 250%. |
| Druid | Improved Starfire | Reduces the cast time of Starfire by 0.5 sec and has a 15% chance to stun the target for 3 sec. | Reduces the cast time of Starfire by 2.5 sec and Starfire has a 75% chance to stun its target for 3 sec. |
| Druid | Brutal Impact | Increases the stun duration of your Bash and Pounce abilities by 1 sec. | Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 60 sec. |
| Druid | Savage Fury | Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%. | Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 40%. |
| Druid | Heart of the Wild | Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%. | Increases your Intellect by 50%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 100% and while in Cat Form your Strength is increased by 50%. |
| Druid | Furor | Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form. | Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy. |
| Druid | Reflection | Allows 15% of your Mana regeneration to continue while casting. | Allows 150% of your Mana regeneration to continue while casting. |
| Druid | Subtlety | Reduces the threat generated by your Healing spells by 20%. | Reduces the threat generated by your Nature and Arcane spells by 150%. |
| Druid | Improved Tranquility | Reduces threat caused by Tranquility by 100%. | Reduces threat caused by Tranquility by 200% and its cooldown by 120%. |
New epic gear
Equippable epics in the Forever client that Classic Era doesn't have, highest item level first. Where they drop isn't in the client.
| Item | Item level | Required level |
|---|---|---|
| Demonic Gauntlet | 71 | 60 |
| Goo-Covered Demonic Gauntlet | 71 | 60 |
| Theramore Gauntlets | 65 | 60 |
| Theramore Handwraps | 65 | 60 |
| Theramore Pauldrons | 65 | 60 |
| Raider Gauntlets | 65 | 60 |
| Raider Handwraps | 65 | 60 |
| Darkspear Pauldrons | 65 | 60 |
| Premier High Warlord's Blade | 65 | 60 |
| Premier Warlord's Magus Cowl | 65 | 60 |
| Premier General's Magus Trousers | 65 | 60 |
| Premier Warlord's Magus Raiment | 65 | 60 |
| Premier General's Magus Amice | 65 | 60 |
| Premier Legionnaire's Magus Sash | 65 | 60 |
| Premier Legionnaire's Magus Cuffs | 65 | 60 |
| Premier Centurion's Magus Boots | 65 | 60 |
| Premier Champion's Magus Handguards | 65 | 60 |
| Premier Warlord's Mortarplate Armor | 65 | 60 |
| Premier Warlord's Mortarplate Headpiece | 65 | 60 |
| Premier General's Mortarplate Leggings | 65 | 60 |
| Premier General's Mortarplate Shoulders | 65 | 60 |
| Premier Centurion's Mortarplate Boots | 65 | 60 |
| Premier Legionnaire's Mortarplate Armguards | 65 | 60 |
| Premier Legionnaire's Mortarplate Girdle | 65 | 60 |
| Premier Champion's Mortarplate Gauntlets | 65 | 60 |
| Premier Warlord's Dragonhide Hauberk | 65 | 60 |
| Premier Warlord's Dragonhide Helmet | 65 | 60 |
| Premier General's Dragonhide Epaulets | 65 | 60 |
| Premier General's Dragonhide Leggings | 65 | 60 |
| Premier Legionnaire's Dragonhide Bracers | 65 | 60 |
| Premier Centurion's Dragonhide Boots | 65 | 60 |
| Premier Champion's Dragonhide Gloves | 65 | 60 |
| Premier Legionnaire's Dragonhide Belt | 65 | 60 |
| Premier Legionnaire's Shadowhide Girdle | 65 | 60 |
| Premier Centurion's Shadowhide Treads | 65 | 60 |
| Premier Legionnaire's Shadowhide Armsplints | 65 | 60 |
| Premier Champion's Shadowhide Mitts | 65 | 60 |
| Premier Warlord's Shadowhide Helm | 65 | 60 |
| Premier General's Shadowhide Spaulders | 65 | 60 |
| Premier Warlord's Shadowhide Breastplate | 65 | 60 |
Data read from the game clients' tables via wago.tools. Spot something wrong? Report it.